Facilities

ATTACK

The facility belongs to the enemy, but becomes vulnerable to attack

Facilities remain open for 24 hours. After opening an facility and deciding to attack and capture it, we have half an hour to defend it. After that time, it becomes ours, but in the meantime, the enemy can counterattack. For this reason, it's important to consult with R4 or R5 before attacking. If one person attacks alone, without coordination with the team, it's easier to lose. Therefore, if I decide to attack alone and lose the facility, the losses won't be just mine, but the entire alliance's.

DEFENSE

The facility belongs to our alliance, but becomes vulnerable to attack

Facilities remain open for 24 hours and can be attacked during this time. The best defensive strategy is not to immediately move in to defend them, but to wait until the enemy occupies them. Then we can launch a counterattack to kick them (remember, our counterattack must reach and defeat the enemy in less than 30 minutes, otherwise they will capture the facility). This way, we will only have to defend the facility for 30 minutes, instead of the entire remaining hours of the initial 24 hours.

FACTORIES

Level 1 factories only stay open for 14 minutes, and we're 14 minutes away from them. Therefore, to avoid teleportation or using up march boosters, it's best to send troops as soon as we see an attack. The attack should arrive after the enemy has captured the outpost. Level 2 factories, on the other hand, stay open for 16 minutes, so even if they're occupied, we still have time to intervene and retake them.

SvS

May 18, 2026

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SvS

Jan 23, 2026

New edition of SvS is starting this weekend! //  24-25.01 - Matchmaking phase //  26-30.01 - Preparation phase //  31.01 - Battle phase //  Please contribute and have fun!

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