Crazy Joe
Purpose of the event is to defend your city and alliance's HQ against Crazy Joe attacks. The power of attacks increases with each subsequent round.
General rules:
- Please be sure you are sending only infrantry and lancers! Sending marksmen gives almost no points, please keep them in your city.
- Send Patrick to the nearest supported ally - it will be helpful during round 10
- Don't heal troops during the event - it reduces allies' points.
- If you declared being online, please make sure your screen is not locked during rounds 7, 14 and 17! If you become offline, all the players reinforcing you lose points!
- When withdrawing your troops before rounds 10 and 20, please make sure you are doing it after Joe's attack on the city you are planning to leave!
Plan:
- 15-30 minutes before the event: Please put your's city location into alliance chat
- 15 minutes before the event: Send your infrantry and lancers to your allies. Try to keep everyone reinforced by 3-4 players, or more than 200K units.
- Round 7 - be online!
- After round 9 - withdraw Patrick from your allies. If needed, withdraw also another garrison to to have enough units to reinforce HQ in next step. Quickly go to step 5
- Round 10 - send garrison to HQ - Patrick as first hero - troops quantity will be announced by leaders in the chat
- After Joe's attack on HQ - quickly withdraw from HQ and send units back to your the allies you have supported before round 10.
- Round 14 - be online!
- Round 17 - be online!
- Round 20 - send garrison to HQ - Patrick as first hero - troops quantity will be announced by leaders in the chat
Check this video to score more points in crazy joe
https://youtu.be/KHf7f5wHtu0?si=6fg0_C8Z7eGH9Vd3